AURORA
Embodied Interaction as a Means of Expression for Children at the Helsinki German School
AURORA is an interactive experience that uses the ZED 2i stereo camera and Unreal Engine 5 to create virtual
auroras that follow users’ movements. On 16 April 2024, a total of 21 third-graders from the Helsinki German
School participated in a workshop during the after-school programme. In this workshop, the children were
divided into four groups and asked to interact with AURORA to express friendship.
Findings
Employing practice-based, qualitative research methods, this Master’s thesis project gathered data through
participant observations and semi-structured group interviews. Findings indicate that AURORA provided an
engaging creative outlet for children to articulate their social bonds, facilitated spontaneous group
collaboration, and allowed them to build creative metaphors between auroras and friendships while actively
promoting physical play. Furthermore, the study offers insights into designing non-invasive interactive
technologies for children within informal group environments, emphasizing the importance of centring
children's perspectives throughout the design process.
Setup and Configuration
My assistant Raphael and I set up the project at the gym hall of the Helsinki German School.
Friendship Bracelets
As a reward for their participation, I made friendship bracelets of cotton yarn for the children.
Still Frames
Year
2024–2026
Type